Thursday, February 11, 2010

What's In Your Backpack? Part IV

Welcome back! This is my fourth (and last) installment of “What’s In Your Backback?” That backpack (and all that cool stuff in it), just got a lot more useful!

Remember, according to page 221 of the Player’s Handbook®, the Standard Adventurer’s Kit contains the following: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hemp rope, and a waterskin.

Continuing this series, let’s take a look at the last two items on the list: the Hemp Rope, and the Waterskin.

Hemp Rope

Standard Adventurer’s Kit

Property:

Tripwire: You can use this item as a snare. A Hemp Rope can be placed as a snare in 1 square which uses 10’ of the Rope. When the opponent steps into the snared square, make an Opposed roll (Opponent’s Initiative bonus vs. Your Basic Melee Attack bonus). If you win, your opponent falls Prone.

Power:

(Encounter): Standard Action. Lasso your opponent and Grab him from a distance. Make a Basic Ranged Attack roll. If the attack succeeds, the Hemp Rope (lasso) Grabs the opponent from a distance. A successful lasso uses at least 10’ of Hemp Rope. If the opponent escapes the Rope, that portion of the Hemp Rope is destroyed.

Waterskin

Standard Adventurer’s Kit

Property:

Air Bladder: You can use this item to give you precious extra minutes under water. An empty Waterskin can hold one extra breath’s worth of air, essentially doubling the time before Endurance Skill checks are required.

Power:

(Encounter): Standard Action. Smash your full waterskin over an opponent’s head. Make a Basic Melee Attack roll. If the attack succeeds, the Waterskin does 1 point of damage and the opponent is Stunned until the end of his next turn. You must be behind or Flanking the target for this attack to be successful. The Waterskin bursts and is destroyed as a result of this action.

I hope you’ve enjoy this little exploration of the oft ignored Standard Adventurer's Kit. In the future, I might tackle some additional items that adventurers like to carry around with them. As always, please be sure to leave a comment. I like to get those.

Until next time…

Game excellently with one another.

2 comments:

  1. Brennan Kai Kaneshiro10:54 AM

    From Facebook: I think you need to rethink the amount of air held in the waterskin. Consider how much each exhalation inflates a balloon. I think you're probably looking at 3 or 4 breaths.

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  2. R.M. Walker10:54 AM

    Response from Facebook: You make a good point. We may be thinking about about a different sized water skin. For me, I was think one about the size of a hot water bottle. If you take an empty one, but the opening to your mouth and take a deep breath, it will basically collapse the bag. You're right though, a larger bag would make for additional breaths.

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