Welcome back! That backpack (and all that cool stuff in it), just got a lot more useful!
Remember, according to page 221 of the Player’s Handbook®, the Standard Adventurer’s Kit contains the following: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hemp rope, and a waterskin.
Continuing this series, let’s take a look at the next two items on the list: the
Flint & Steel | Standard Adventurer’s Kit |
Property: | Sharp/Wedge: Use the |
Power: | (Encounter): Requirement: Pulverized Flint & Steel. Standard Action. Place your pulverized Flint & Steel in a square and ignite it with flame (burst 1). Any creature in the burst radius takes 1d6 points of fire damage. Square remains obscured with smoke until the beginning of your next round. The burst destroys the Flint & Steel. |
Belt Pouch | Standard Adventurer’s Kit |
Property: | Useful |
Power: | (Encounter): Minor Action. Make a Basic Melee Attack roll. If the attack hits, you wrap your Belt Pouch around your opponent’s neck. For your Standard Action, make a Grab attack against your opponent. You gain a +2 bonus on this attack. You can continue to gain a +2 bonus on opposed rolls to determine if your opponent escapes your grasp. If your opponent escapes, your Belt Pouch is destroyed. |
Next time, we’ll cover the Sunrod and the Trail Rations
Until next time…
Game excellently with one another.
Pulverized flint and steel - I wish I was in a party of 5 tieflings. Every heroic encounter would start with gathering the monsters and 5 flash grenades going off.
ReplyDelete