Sovelis (no relation) is an Evocation Wizard whose former master was Nimozaran, most recently from his tower in Fallcrest. Sovelis studied under Nimozaran for a number of years, and this adventure was one of Sovelis' last before leaving the tower and beginning his career. The adventure occurred quite by accident, and Sovelis hates talking about it. However, the adventure is notable, as it is where Sovelis acquired his faithful familiar, Bubo.
As a reminder, each adventure follows a simple (but easily adaptable) formula:
Encounter one uses minions and sets the hero on the path.
Encounter two utilizes a simple skill challenge.
Encounter three uses both minions and a level appropriate "boss" figure roughly equal to the hero's strength. The difficulty of this encounter is based on how well the hero does during the skill challenge just prior. If the hero fails the skill challenge, this challenge will likely include several minions as well as the "boss" figure.
Here's what the encounter looks like (encounter created in Masterplan 11.1). Please note that when writing adventures for myself, I often leave out the minor details of certain things so that I have room to ad-lib with the player. If the notes from the adventure below do not seem polished, this is why.
You'll also note that I while Masterplan assigns XP to the various encounters, I did not track this. These adventures were designed as flashbacks. Skip to the bottom to see the followup.
An adventure for 1 character of level 1.
By Randall Walker
Like Alex, I've been playing Dungeons & Dragons with Trey for over 10 years. Trey is the math genius at the table, and his mind can crunch numbers faster than most people I know. He's great to have at the table, because if there's a calculation error, or problem with dividing the monetary aspects of treasure, he's all over it. Trey is a reluctant role-player, but once he gets into a situation, he can play his character to the hilt. He can be a bit aloof & arrogant (although not in a douche-bag type way) so his characters are often Wizards or Sorcerers. He certainly enjoys wielding Phenomenal Cosmic Power™
As we played through the adventure, I wanted to challenge Trey's assumptions about what to expect in any given encounter. The adventure brought him pretty close to death a couple of times, so I know I stretched the boundaries of what a solo adventure can manage as far as balanced play goes. Being a reluctant role-player, I spoke to him about using a quirk, but he's not entirely sure how to approach that. There's a chance that his quirks will be subtle, even to the point of being "the character that has no quirks". Of course, that in itself, becomes a kind of quirk. He's eager to try on Themes for size, and I know he'll enjoy the additional benefits. However, he's not especially open as to the details of his background. Hopefully, this adventure will help fill in some of those gaps.
Feel free to steal any or all the elements of the brief encounters listed above. As always, I'd love to hear your feedback regarding solo adventures, skill challenges, or anything else for that matter. In among other posts, you'll see the remaining adventures as my players schedule time with me to play.
Until next time...
Game excellently with one another.